Beta: the game and its design are still being built. Things may break, act oddly, or change between visits. If something goes wrong, please use Report a bug at the top of the page. This is a paid beta. All payments go toward the continued development of this game.
All story content is AI-generated and may not be accurate. The dice and rules are real code; the AI only narrates. Flag any story line with the ⚑ next to it.
What is Lone Table?
A solo tabletop role-playing game: one player, one hero, and a Dungeon Master that is always ready. It's built on the 5th edition System Reference Document (SRD 5.2.1), so dice, spells, monsters and class features work the way the rules say.
How it works
- Pick how to play. Dungeon Crawl gives you a ready-made hero and drops you into a dungeon. Open World Story lets you build your own hero, backstory and all.
- Say what you do. Tap a button for common actions, or type anything in plain words: "attack the goblin", "search the chest", "talk my way past the guard". Spelling doesn't have to be perfect.
- The rules engine decides; the DM tells the story. Every roll and result comes from the rules. The AI only narrates what happened. It can't fudge your dice.
- Master Control keeps the pacing fair. It watches how your adventure is going and adjusts encounters to the difficulty you chose.
- Your game saves automatically after every turn, in this browser and to your account, so you can pick it up on another device.
The rules in brief
- Rolling: roll a d20, add your bonus. Meet or beat the target (an enemy's Armor Class, or a check's difficulty) and you succeed. A natural 20 on an attack is a critical hit.
- Advantage / Disadvantage: roll two d20s and keep the higher (advantage) or the lower (disadvantage).
- Combat: everyone acts in initiative order. On your turn you get a move, an action, and sometimes a Bonus Action.
- Hit Points: drop to 0 and you fall unconscious and make death saving throws: three successes and you stabilize, three failures and your hero dies. Death is permanent, except in Undying mode.
- Rests: a Short Rest lets you spend Hit Dice to heal; a Long Rest restores your HP and most spells and abilities.
- Leveling: earn XP from fights and quests and grow from level 1 up to level 5.
- Get creative: clever ideas the rules don't spell out still get a fair roll.
Paid beta: all payments go toward the continued development of this game. Story text is AI-generated and may not be accurate. By signing in you agree to the Terms of service.
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How do you want to play?
Choose your hero
Create your character
In a hurry? Let the dice choose everything, then change anything you like.
The AI backstory uses 1 AI message from your monthly messages. The plain random hero is free.
Open World heroes start at level 1 or 2 and grow stronger as they play (up to level 5).
The DM uses your backstory to build your story. No ideas? (uses 1 AI message)